Responsibilities
- Game authoring tool and utilities development
- 2D, 2.5D and 3D game engine design and development on 16-bit and 32-bit SoC
- Embedded system and middleware integration
Requirements
- University graduate in Electronics or Computer Engineering
- Strong in Win32, MFC and DirectX programming on game authoring tool
- Experience in game engine porting; Adobe Flash and Maya plug-ins
- Advantage with experience in RTOS porting with C / C++ and assembly
- Good command of Cantonese, English & Mandarin
- Work in both Hong Kong and ShenZhen office
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